There are a bunch of cool software for terrain generation and they keep getting better. I’ll be focusing on software that is mostly using height maps and procedurals. Continue reading “Terrain Creation Software”
You can do some interesting things in World Machine with the Colorizer node to create a base texture for your terrain..
World Machine allows for some simple texturing. Here’s a simple network for a terrain. Continue reading “Colorizer Node in World Machine to Texture”
I came across this article on Art Station that was very cool use of World Machine’s erosion on images. Here’s the link:
And the You Tube:
Now this work flow is very easy to reproduce and can be very cool starting point on other pieces.
World Machine is a great tool for enhancing or generating terrains. I’ll be going over some basic operations in using it.
Recently I was going over Vue and World Machine in the class that I teach for Matte Painting. I figured it would be nice to see a little on using Vue and World Machine together.
DEM files are great for creating a basis in reality for environments. There is a little big of a work flow to use them but it is totally worth it. First, go to website to download the dem data. I use National Maps. They revamped the website so it took me a little bit to get used to the new gui. At first glance there is a ton of different ways to get data. Easiest way is click “Maps” in center image.
This takes you to the download area. You get a map for all of the US (National map is only USA, there are other sites to use for rest of the world). Pick an area you’d like to explore. I’ve used Google Earth to do my location scouting and then come to National Maps after. Continue reading “Satellite Imagery DEM Files”
Here’s a simple build in World Machine.
If you go to the “Render Extents and Project Setup” tab. This build is setup using the default Main Extents setup. I’ve kept the resolution low for demo.
But the cool thing is you create multiple Extents Continue reading “World Machine – Multiple Extents”
Well, this weekend was pretty busy with other commitments, but here’s a cool little tip I got from a friend at work.
You can export out your world machine geometry (extent region) cropped to a mask, which when he explained it, totally made sense. For some reason it didn’t dawn on me.
So, take your existing World Machine file.
Let’s say you didn’t want to export the entire extent region (whole square area). Let’s say you just wanted to export out the center mountain. Continue reading “World Machine Tips”
So I wanted to try doing a volcano this time in World Machine and Vue. Just to mess with some shaders and different build parameters in both softwares.
Here is how the build progressed.
Now to add some depth to my scene.
You need to edit the terrain’s material, so under object properties, double click the texture.
Change it from Simple to Mixed Material, and the mapping to Object – Parametric. Map a simple color to each material to make it easy to see. The blue will be our flow maps and beige will be terrain. Edit the Distribution of Continue reading “World Machine and Vue, Part 2”