Substance Designer -Simple dirt texture
So, I’m messing around with Substance Designer some more from doing some tutorials through CGMA class. Can’t believe how easy and intuitive this program is.
I’m just doing a simple dirt ground texture. Let’s fire up Substance.
Here you get an initial prompt on what type of PBR material you want to create. Then you just name the graph for what the material is, select the output size and bit format. Substance will create default map place holders like baseColor, Normal, Roughness, and Metallic based on the template we picked (you can add more later).
Here you can see the generic setup, cube with 4 placeholders for the maps. On the right of the cube the checkered box is a represenation of our 2d texture inputted into the material on the cube to it’s left.