Substance Designer -Simple dirt texture

So, I’m messing around with Substance Designer some more from doing some tutorials through CGMA class. Can’t believe how easy and intuitive this program is.

I’m just doing a simple dirt ground texture. Let’s fire up Substance.substance1

Here you get an initial prompt on what type of PBR material you want to create. Then you just name the graph for what the material is, select the output size and bit format. Substance will create default map place holders like baseColor, Normal, Roughness, and Metallic based on the template we picked (you can add more later).


Here you can see the generic setup, cube with 4 placeholders for the maps. On the right of the cube the checkered box is a represenation of our 2d texture inputted into the material on the cube to it’s left.


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Quiet week….some book recommendations

So, I’ve just been working on training up in Substance this week. Nothing really to report so I figured I’d talk about some books I’ve been reading.


I always have a queue of books on Amazon that I’m itching to download to my Kindle app. Before I go on, I have to say I’m the most amazed at my adoption to reading books on tablets. I’ve always been an avid reader and loved the tactile quality of reading a book. I became an early convert though. I had gone on two overseas business trips for work (about a year apart from each trip). First trip, I brought books to read and bought books while there. I think I came back with my suitcase full of 10-12 books (very much heavier luggage). The second trip, I brought my new Kindle and read 12-15 books while being away but only had to bring back the Kindle. Much much lighter luggage.

So anyway I get sidetracked, here are some books I’m really digging. They got recommended to me from friends, sites I’ve read, blog casts, etc.

  1. Mastery. As the title sounds, it’s to help you reach mastery within an area of focus.
  2. Eat that Frog! Is a self help book to aid in getting things done.
  3. Pivot. What’s next? An ex-Google employee helps you figure where to go next.
  4. Purple Cow. Transforming your business and making yourself stand out.\
  5. The Power of Habit. Delves into the scientific discoveries that explain why habits exist and how they can be changed.

Well, that’s it. My little reading list for now. Hope any or all of these are interesting.

Substance Painter/Designer

I’ve been hearing a lot of good things about Substance Painter and Substance Designer, so I decided to try them out.

Substance is created by the company, Allegorithmic. They have created a major player in  texture creation. Tons of AAA game studios utilize their software. Substance has become a leading industry standard in creating PBR (Physically Based Rendering) authored materials. Games like Call of Duty or Uncharted were made with Substance. It is now gaining ground in VFX and Animation.


Substance Painter allows you to texture with brushes, masks, and particles; render and export easily to game engines and portfolio sites. Use and reuse presets and integrated bakers to speed up your texturing. It supports Linux, 8k export, UDIM management, and Scripting API.


Substance Designer allows you to author textures and materials using a non-destructive, node-based, procedural and scriptable workflow. You can edit complete texture sets with the non-linear workflow and see changes apply instantly to all your outputs. You can Continue reading “Substance Painter/Designer”

Clarisse 3.0 and stuff

So Clarisse has released version 3.0 and have been promoting it all summer. This new version of the software is amazing. The team at Isotropix has done some amazing things in 3.0! They increased the speed of the application and added a whole new PBR rendering engine as well. Other new features are enhanced UI, UV baker, volumes defined byu surfaces, and many more.  Here are some videos they have posted to their newsletter.  Great review of it at 3d World magazine.

Also this is the last week before the new semester at CGMA fall classes (the classes start 10/15). Sign up here. I will be teaching a matte painting class again this semester.

Well, it’s Inktober…I mean October

Every October for 31 days artists take to the challenge in completing 1 ink drawing a day. Inktober was started in 2009 by Jake Parker. Since that time it’s blossomed into a ritual for artists to shake off the dust from their pens, brushes, and quills.

I took part in it last year. It was a lot of fun and a challenge to crank out a drawing a day (every day). What I think is the best part of this challenge is forcing consistency. Imagine if we were able to pick anything from our lives and focus on it every day (even if only for a month).

The rules are simple:

1) Make a drawing in ink (you can do a pencil under-drawing if you want).

2) Post it online

3) Hashtag it with #inktober and #inktober2016

4) Repeat

Jake has a cheat sheet of ideas for 2016 if you would like an idea to work with each day:


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