If you’re used to working in Maya and want something to help you port over files from it to Clarisse this tool is awesome.
Muhammad Etman created it. Here’s the gumroad to purchase if you like what you see. It’s $70 but for what it does it could really speed up your workflow into Clarisse.
What’s great is you can still set things up in Clarisse as you’d normally do but now you have the ability to just send over files you want from Maya easily. Update a camera in Maya, click to send over the camera. If you have a huge geometry set you want to port over now it just takes the push of a button to send it over. Now, you can manually setup your shaders in Clarisse or you can assign an arnold shader in Maya and port that over. Super handy.
Here is a great example of using it for a large scene.
Here’s the UI for it (you can set it up in different viewing modes)
Select the elements you want to port over, click “add” and then send it over to Clarisse. It’s that easy.
Simple click to send over the camera, light, and geometry with shaders
Clarisse file after sending over elements (3 clicks later):
So here’s a little sketch I did using Maya with Arnold. I wanted to play with lighting scenarios and the Lighting Filters I mentioned last week.
I was originally inspired with this piece by trying to pay homage to the 19th century artists, like Jean-Leon Gerome and Ludwig Deutsch. They were part of a movement called Orientalism, which was a depiction of the Middle East thru artists from a Western culture’s perspective and interpretations.
I began researching Star Wars related elements. I wanted to incorporate, specifically a bounty hunter, but with all the attention to Boba Fett with the amazing Mandalorian I chose a more obscure one with Dengar. A friend, Brian LaFrance pointed me to a great reference gathering tool Pure Ref. You can create your own pin board of various references easily.
I was able to find low resolution models on RenderHub. There were a bunch of free Star Wars characters from a user, Rip Van Wrinkle.
From here, it was trying to figure out a layout and characters to support my main character, Dengar. For some characters and environments I swapped out textures, used megascan textures. I combined some characters together (made a jawa out of the emperor, etc).
Then just played with mood using different lights in Arnold.
I’ve heard of Cryptomattes a lot lately. My friend, Paul Rivera, first mentioned it to me for Clarisse and loving the ease of use. Then literally the next day in a tutorial I heard about them. And then a co-worker mentioned them about if we’d looked into them at my work.
So I decided to dig into it a little. Cryptomatte is a tool created by Psyop studio as a way to automatically generate ID mattes using information available at render time. It works with motion blur, transparency, and depth of field. It was presented at Siggraph 2015. This tool has already been picked up by multiple studios and various packages. The nice thing is Psyop has kept this an open source tool. Here is a good intro to them: PSYOP releases Cryptomatte
So far, Clarisse, V-ray, Katana, Maya, Houdini, Blender, Renderman, Redshift, Arnold, Nuke, Fusion, and After Effects can use it.
This was a fun little concept solely to start messing with Marvelous Designer. Granted it’s a very simple use of Marvelous. I was thinking of Raiders of the Lost Ark Pangrazio shot, a little of Hal from 2001, and Timeless show.
I used Maya, Marvelous Designer, Arnold Renderer, and Photoshop. Here’s a quick breakdown of my process.