SpeedTree, Part 4 -odd and ends
Just a few little notes here. When outputting your mesh and materials, SpeedTree gives us a host of different methods and modes to output. Before you do that. You can select each component your will export and tweak it’s poly count by adjusting the “multiplier” node under the “LOD” tab. Most start out at a 1 but you can increase or decrease the poly count based on your need. Above your object you can see the quad count change.
If we up the Multiplier to 2. Now you can see we significantly up this branches resolution.
This can be done on all the various nodes you’ve added to your plant life. So you can quickly introduce levels of detail with this. Continue reading “SpeedTree, Part 4 -odd and ends”