I’ve been watching Lord of the Rings: The Rings of Power and it got me wanting to create some mountains. I created this quick concept.
So, I opened up Gaea this weekend and did some quick mountains there. Gaea is great. Very intuitive and easy to use with it’s node based system.
Simple node setup
You basically keep adding nodes and moving sliders till you start getting something you like.
Once you get shapes then you can apply textures within it as well.
Gaea mountain with textures
You just export out your maps and geometry and bring it into your program of choice. I went into Maya to design my shot.
Here is a simple render using Arnold to test look mountain.
Maya render with Arnold
Once I got the placement of geometry (you can use height maps as another method) in Maya, I exported it all over to Clarisse. Here I added volumes of mist and clouds using VDBs.
Clarisse for final and adding volumes
Here is the final raw render.
Clarisse raw render
I then wanted to add some little character traversing the land, so I exported out a ranger archer character from Mixamo and placed in the scene.
Little bit of Photoshop retouching and painting for the final.
Final Quick Concept Painting
A quick little Lord of the Rings-ish Mountain concept painting, definitely not a finished painting but was fun to put together for a few hours.
Mapbox is an amazing plugin within Houdini. It allows you to download elevation data (heightfields) from anywhere in the world along with a color map.
Mapbox node with zoom capability to download data
You just zoom to whatever region of the world and click download.
Zoom around and download again
See below for a little quick demo.
Terrain.party before, but I wanted to show it here for scouting and then baking out the heighmap to create simple geometry to work with.
Did a little exploration. I was demoing World Machine to my class and thought why not do something with it again. I wanted to test using VDB volumes in Redshift so why not combine the two. I’ll do another post detailing using VDB volumes. This is by far not finished but a fun exploration.
There is a growing arena of places where you can download excellent assets to add to your 3d Library. There’s the usual places like
Megascans or Textures.com. Kitbash3d has been adding to their ever impressive city/building library. Another place I recently found is Terrain Domain that is for landscape assets. Continue reading “Stock 3d Assets – Terrain Domain”
From last week’s terrain creation software, here’s a look into
It’s a very easy to navigate and great visualization as your work instead of standard input nodes and render them like in World Machine. This feels more like 3d Photoshop.
Stacking filters on layers to then create your geometry.