We’ve discussed Terrain.party before, but I wanted to show it here for scouting and then baking out the heighmap to create simple geometry to work with.
Did a little exploration. I was demoing World Machine to my class and thought why not do something with it again. I wanted to test using VDB volumes in Redshift so why not combine the two. I’ll do another post detailing using VDB volumes. This is by far not finished but a fun exploration.
There is a growing arena of places where you can download excellent assets to add to your 3d Library. There’s the usual places like Megascans or Textures.com. Kitbash3d has been adding to their ever impressive city/building library. Another place I recently found is Terrain Domain that is for landscape assets. Continue reading “Stock 3d Assets – Terrain Domain”
From last week’s terrain creation software, here’s a look into World Creator.
It’s a very easy to navigate and great visualization as your work instead of standard input nodes and render them like in World Machine. This feels more like 3d Photoshop.
Stacking filters on layers to then create your geometry.