I took the Kitbash Victorian set. Did a quick Redshift render with atmosphere and some lights. About 1-2 hours in Photoshop. Not perfect, but fun.
This is the render out of Maya in Redshift
I love to watch tutorials on other artists workflows and tools. You never know what little kernel of awesomeness you’ll unravel. This rainy weekend I was trying out some of Jama Jurabaev’s tutorials and Steven Cormann’s new tutorial. Both artists are amazing and seeing their process unfold is a delight.
If you get a chance take a look at both artists tutorials and their work. You will not be disappointed.
Mel Script for converting Maya Shaders to Redshift Shaders. I’m using Kitbash3d’s Victorian set to convert the shaders.
Simple video on exporting out your heightmap from World Creator and bringing it into Maya using Redshift. The height is sometimes tricky to match from the one package to the other.
I’ve talked about SLib browser as means in maya to have an organized asset library. Another great feature is ability to import HDR images with sky domes based on your renderer of choice.
There is a growing arena of places where you can download excellent assets to add to your 3d Library. There’s the usual places like Megascans or Textures.com. Kitbash3d has been adding to their ever impressive city/building library. Another place I recently found is Terrain Domain that is for landscape assets. Continue reading “Stock 3d Assets – Terrain Domain”
I’ve been working on this Victorian Environment. Once I’ve gotten my layout of the city, I wanted to work on the park area. For this I’m using Mash again to scatter my trees. Continue reading “Victorian environment with MASH”
Just started digging back into Mash again. Here’s a little tutorial I put together starting where I left off last time. Simple scattering of an object but then getting into high population levels and finding ways to help with that. Using Redshift again as my renderer.