There is this relatively new software, Affinity that’s pretty good candidate as an Adobe substitute if you are looking for a non-subscription model. Their current applications are Affinity Photo, Designer, and Publisher. I’m currently most interested in Photo.
You can download them for a 90 trial.
The Affinity Photo has some nice features that Adobe Photoshop still hasn’t addressed over the years. Raw editing, true HDR workflow, and 32-bit workflow.
What’s nice is you can import/export PSD/PSB file formats and it supports ABR brushes, so you can have the best of both applications.
You can see the UI is very similar to Photoshop so working in it it’s hard at all.
The cost of the software is pretty affordable, just $50. You can purchase these apps at a 50% discount now. They are available for Mac, PC, and iPad. It is not a subscription model. It is a single one-off price. You have full capability whether on PC, Mac or Ipad.
Download for free and see what you think. For me the HDR and 32-bit capability alone is worth looking into.
So here’s a little sketch I did using Maya with Arnold. I wanted to play with lighting scenarios and the Lighting Filters I mentioned last week.
I was originally inspired with this piece by trying to pay homage to the 19th century artists, like Jean-Leon Gerome and Ludwig Deutsch. They were part of a movement called Orientalism, which was a depiction of the Middle East thru artists from a Western culture’s perspective and interpretations.
I began researching Star Wars related elements. I wanted to incorporate, specifically a bounty hunter, but with all the attention to Boba Fett with the amazing Mandalorian I chose a more obscure one with Dengar. A friend, Brian LaFrance pointed me to a great reference gathering tool Pure Ref. You can create your own pin board of various references easily.
I was able to find low resolution models on RenderHub. There were a bunch of free Star Wars characters from a user, Rip Van Wrinkle.
From here, it was trying to figure out a layout and characters to support my main character, Dengar. For some characters and environments I swapped out textures, used megascan textures. I combined some characters together (made a jawa out of the emperor, etc).
Then just played with mood using different lights in Arnold.
I don’t have much to report this week but I wanted to give a plug for a new tutorial that hits the virtual shelves. If you’re looking for something awesome and inspiring, check out Pablo Dominguez‘s new Learn Squared course: Vehicle Concept Art. Check it out soon, it’s marked down 40% as an Early Bird Special.
Pablo’s work is amazing and it’s awe-inspiring to see his workflow and thought process as he tackles his design.
I’ve been following his’s work for awhile now and very excited to see his workflow up close. Needless to say I’ve purchased it and will be tinkering with it ASAP!