I was lucky enough to attend Gnomon’s “An Afternoon with Epic Games in the Unreal Engine” on June 15th. Andy Hess and Luis Cataldi gave an Introduction to Unreal, a four-hour lecture/workshop. They covered the basics of the program, UI, simple land creation, texturing, and how to incorporate game play/game mechanics. I have been interested in an having an excuse to look more deeply into Unreal and the VR applications of it along with game play.
This event inspired me to look more closely at Unreal and what others have done. A co-worker showed me the amazing “A Boy and his Kite” demo back in 2015. This is stellar. The astounding work put into this. There is an amazing making of for it as well:
Great to watch because it closely linked back to the photogrammetry work I’ve been looking into. The level that they went in terms Continue reading “An Afternoon with Epic Games in Unreal Engine”
Well, I have a version of Photoscan and now I’m going to do some testing.
This is my late at night attempt at it. Here are photos of this metal cast of a dog we have for a door stopper.
I brought these into Photoscan and aligned masked out the area I didn’t want calculated.
Continue reading “Photoscan testing”
This week’s blog is not much of one. Just wanted to post how much it is a pain transferring files and programs between computers when you upgrade your system. In theory it sounds simple, but transferring the licenses for programs, installing and cleaning up files…well, it can be a real drag and it totally takes way more time then you think.
A co-worker friend, Brian, invited me to a recent Gnomon live event. It was by Alex Alvarez, Owner/Creator of Gnomon, talking about Creating Natural 3d Environments.
You can watch this event on Livestream in multiple places, either on Gnomon website or Livestream.
HIGHLY recommend anyone to watch Continue reading “Gnomon Live Event: Creating Natural 3d Evironments”