I had the honor of giving a demo at University of South Florida St. Petersburg at the beginning of the year. This is one of the demos I made that weekend. Had a fabulous time with the students.
During the long weekend I spent a couple hours touching it up. I have a FREE version of the demo here: https://ericbouffard.artstation.com/store/JXpy/kitbash-demo
Big thanks to John Stanko for asking me down to give the lectures and demo. Hope you enjoy the image.
Here’s a time lapse of a pose I did showing some workflow with Daz Studio, Marvelous Designer, Maya and a little of Photoshop. Continue reading “Time lapse of a Pose”
We’ve all had it happen. You download a 3d asset or get a file from a friend, and all the texture links are broken. Using the “File Path Editor” can fix all of the textures links at once.
I’ve heard of Cryptomattes a lot lately. My friend, Paul Rivera, first mentioned it to me for Clarisse and loving the ease of use. Then literally the next day in a tutorial I heard about them. And then a co-worker mentioned them about if we’d looked into them at my work.
So I decided to dig into it a little. Cryptomatte is a tool created by Psyop studio as a way to automatically generate ID mattes using information available at render time. It works with motion blur, transparency, and depth of field. It was presented at Siggraph 2015. This tool has already been picked up by multiple studios and various packages. The nice thing is Psyop has kept this an open source tool. Here is a good intro to them: PSYOP releases Cryptomatte
So far, Clarisse, V-ray, Katana, Maya, Houdini, Blender, Renderman, Redshift, Arnold, Nuke, Fusion, and After Effects can use it.
You can download it on GitHub
It’s super easy to install in Nuke. Takes only a few seconds to setup.
Here’s a Redshift tutorial that was useful: Tutorial #15
A cool update to Cryptomatte looks like their’s a new release of OpenEXR plugin for Photoshop: EXR-IO 2
I’ll be digging into it more over the coming months.
This was a fun little concept solely to start messing with Marvelous Designer. Granted it’s a very simple use of Marvelous. I was thinking of Raiders of the Lost Ark Pangrazio shot, a little of Hal from 2001, and Timeless show.
I used Maya, Marvelous Designer, Arnold Renderer, and Photoshop. Here’s a quick breakdown of my process.
Simple tutorial using Arnold in Maya with displacment and then converting that heightfield to geometry.
Continue reading “Arnold displacement and converting it to geometry”
What I wanted to go over today is rendering with Arnold in Maya. I’ve had people ask me about it since it’s replaced Mental Ray as the standard renderer a while back. Continue reading “Arnold Environment Lighting”