So here’s a little sketch I did using Maya with Arnold. I wanted to play with lighting scenarios and the Lighting Filters I mentioned last week.
I was originally inspired with this piece by trying to pay homage to the 19th century artists, like Jean-Leon Gerome and Ludwig Deutsch. They were part of a movement called Orientalism, which was a depiction of the Middle East thru artists from a Western culture’s perspective and interpretations.
I began researching Star Wars related elements. I wanted to incorporate, specifically a bounty hunter, but with all the attention to Boba Fett with the amazing Mandalorian I chose a more obscure one with Dengar. A friend, Brian LaFrance pointed me to a great reference gathering tool Pure Ref. You can create your own pin board of various references easily.
I was able to find low resolution models on RenderHub. There were a bunch of free Star Wars characters from a user, Rip Van Wrinkle.
From here, it was trying to figure out a layout and characters to support my main character, Dengar. For some characters and environments I swapped out textures, used megascan textures. I combined some characters together (made a jawa out of the emperor, etc).
Then just played with mood using different lights in Arnold.
I’ve heard of Cryptomattes a lot lately. My friend, Paul Rivera, first mentioned it to me for Clarisse and loving the ease of use. Then literally the next day in a tutorial I heard about them. And then a co-worker mentioned them about if we’d looked into them at my work.
So I decided to dig into it a little. Cryptomatte is a tool created by Psyop studio as a way to automatically generate ID mattes using information available at render time. It works with motion blur, transparency, and depth of field. It was presented at Siggraph 2015. This tool has already been picked up by multiple studios and various packages. The nice thing is Psyop has kept this an open source tool. Here is a good intro to them: PSYOP releases Cryptomatte
So far, Clarisse, V-ray, Katana, Maya, Houdini, Blender, Renderman, Redshift, Arnold, Nuke, Fusion, and After Effects can use it.
This was a fun little concept solely to start messing with Marvelous Designer. Granted it’s a very simple use of Marvelous. I was thinking of Raiders of the Lost Ark Pangrazio shot, a little of Hal from 2001, and Timeless show.
I used Maya, Marvelous Designer, Arnold Renderer, and Photoshop. Here’s a quick breakdown of my process.