Using World Creator with Height fields, specifically using terrain.party maps.
Disney Animation Studios is now accepting Set Extension trainee applications
The Apprentice Program is based in our Burbank, California and begins October 2018. The first three months of the Apprentice Program starts out as a Disney Animation Trainee. The deadline for applications is August 26, 2018 11:59 PM PST. Continue reading “Set Extension Trainee Applications”
I’ve been working on this Victorian Environment. Once I’ve gotten my layout of the city, I wanted to work on the park area. For this I’m using Mash again to scatter my trees. Continue reading “Victorian environment with MASH”
Just a little plug for Disney Animation. 🙂
I am currently working on Wreck it Ralph 2. It’s my first show here at Disney and it’s
been a blast working on it. Continue reading “Wreck it Ralph 2”
What I wanted to go over today is rendering with Arnold in Maya. I’ve had people ask me about it since it’s replaced Mental Ray as the standard renderer a while back. Continue reading “Arnold Environment Lighting”
Didn’t have much to mention last week. I’ve been digging into Redshift renderer. I’m still learning a lot about it, but I will say it’s very intuitive and fast. So I’ve got some random renders to share as I delve deeper into it.
Here’s a shader network.
I’ve been wanting to do a Space Shot for awhile. Something reminiscent of old Star Wars with some gritty Alien/Aliens vibe. It’s still got some work left to it.
It used to be we’d make fun of tv shows like CSI or the like, when they’d get a low resolution image and then conviently “enhance” it and find all the wonderful detail.
Well, I hope everyone had a great Labor day weekend!
We just got back from a great trip over on the Oregon Coast. It was beautiful and amazing to be disconnected from the city gridlock. Very refreshing to be disconnected from internet and cell phone.