I took the Kitbash Victorian set. Did a quick Redshift render with atmosphere and some lights. About 1-2 hours in Photoshop. Not perfect, but fun.
This is the render out of Maya in Redshift
I love to watch tutorials on other artists workflows and tools. You never know what little kernel of awesomeness you’ll unravel. This rainy weekend I was trying out some of Jama Jurabaev’s tutorials and Steven Cormann’s new tutorial. Both artists are amazing and seeing their process unfold is a delight.
If you get a chance take a look at both artists tutorials and their work. You will not be disappointed.
Using World Creator with Height fields, specifically using terrain.party maps.
Disney Animation Studios is now accepting Set Extension trainee applications
The Apprentice Program is based in our Burbank, California and begins October 2018. The first three months of the Apprentice Program starts out as a Disney Animation Trainee. The deadline for applications is August 26, 2018 11:59 PM PST. Continue reading “Set Extension Trainee Applications”
I’ve been working on this Victorian Environment. Once I’ve gotten my layout of the city, I wanted to work on the park area. For this I’m using Mash again to scatter my trees. Continue reading “Victorian environment with MASH”
Just a little plug for Disney Animation. 🙂
I am currently working on Wreck it Ralph 2. It’s my first show here at Disney and it’s
been a blast working on it. Continue reading “Wreck it Ralph 2”
What I wanted to go over today is rendering with Arnold in Maya. I’ve had people ask me about it since it’s replaced Mental Ray as the standard renderer a while back. Continue reading “Arnold Environment Lighting”
Didn’t have much to mention last week. I’ve been digging into Redshift renderer. I’m still learning a lot about it, but I will say it’s very intuitive and fast. So I’ve got some random renders to share as I delve deeper into it.
Here’s a shader network.