Mash again

Just started digging back into Mash again. Here’s a little tutorial I put together starting where I left off last time. Simple scattering of an object but then getting into high population levels and finding ways to help with that. Using Redshift again as my renderer.

MASH

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MASH is a procedural effects built into Maya around 2016. It was originally created as a versatile motion design animations with procedural node networks. People began using it for much more. It’s development within Autodesk shows it as well. Now, it is equally used as a very capable scatterer. Continue reading “MASH”