Mash again

Just started digging back into Mash again. Here’s a little tutorial I put together starting where I left off last time. Simple scattering of an object but then getting into high population levels and finding ways to help with that. Using Redshift again as my renderer.



MASH is a procedural effects built into Maya around 2016. It was originally created as a versatile motion design animations with procedural node networks. People began using it for much more. It’s development within Autodesk shows it as well. Now, it is equally used as a very capable scatterer. Continue reading “MASH”