Substance Painter and Auto UVs

I haven’t talked about Substance Painter in awhile. I’ve gotten a bunch of 3d model kits from various sources. Some have no UVs and others have just okay UV layout. Now a couple years ago Substance Painter released the ability to do auto UVs. It’s works great. The algorithm is pretty neat working with simple geometry to complex. You can always finish up the UV layout in another application afterwards.

Below is a robot head I purchased off of ArtStation that I’m going to incorporate into a painting. I just wanted to use Substance Painter to do a quick pass on this head. I wanted the color scheme of the head along with some wear and tear on the head.

Some renders out of Substance Painter

Redshift and Octane Tutorials

I love to watch tutorials on other artists workflows and tools. You never know what little kernel of awesomeness you’ll unravel. This rainy weekend I was trying out some of Jama Jurabaev’s tutorials and Steven Cormann’s new tutorial. Both artists are amazing and seeing their process unfold is a delight.

Jama’s tutorial is on gumroad (he has a bunch). But the ones I took an interest in are using Octane renderer and Blender.

To contrast that, Steven Cormann has just released his tutorial, Epic Matte Shot. He is using Redshift as his renderer. He does a great job breaking down his workflow.

If you get a chance take a look at both artists tutorials and their work. You will not be disappointed.

Substance Intro and Live link

It’s been a little while since I’ve talked about Allegorithmic Substance Painter or Designer. Substance painter has taken over the game industry as the premiere package to texture assets. Now they are focusing on Live Action and Animation industries. Substance Painter is a PBR (Physically Based Rendering) based Texturing software. Continue reading “Substance Intro and Live link”