I haven’t talked about Substance Painter in awhile. I’ve gotten a bunch of 3d model kits from various sources. Some have no UVs and others have just okay UV layout. Now a couple years ago Substance Painter released the ability to do auto UVs. It’s works great. The algorithm is pretty neat working with simple geometry to complex. You can always finish up the UV layout in another application afterwards.
Below is a robot head I purchased off of ArtStation that I’m going to incorporate into a painting. I just wanted to use Substance Painter to do a quick pass on this head. I wanted the color scheme of the head along with some wear and tear on the head.
I love to watch tutorials on other artists workflows and tools. You never know what little kernel of awesomeness you’ll unravel. This rainy weekend I was trying out some of Jama Jurabaev’s tutorials and Steven Cormann’s new tutorial. Both artists are amazing and seeing their process unfold is a delight.
Been messing around with Substance Designer. Nothing really to report, just that’s it’s pretty cool and easy to use. Here’s an image of the interface.
Substance Designer is a Material Authoring program. It’s very VERY quickly become the standard in PBR Material authoring. It’s node based and procedural in nature with robust features. Continue reading “Substance Designer”