I just finished up my Spring Semester Matte Painting class, and realized I didn’t post my Winter Semester Matte Painting class. My apologies to everyone from our Winter Semester. Here are selected works from both classes.
Click to find out more on my Matte Painting course
The Summer semester starts July 19th!
Check out CGMA:
Here’s a very basic introduction to Marvelous Designer. I’m going to be tinkering with it more so you’ll see more on this great program.
Many of you may already know this, but for those few like me here we go – drag and drop into Maya’s interface. Simple. Easy.
Simple little trick in Photoshop to view your values as greyscale using proof setup instead a hue/saturation technique I’ve been using for years.
We’ve discussed Terrain.party before, but I wanted to show it here for scouting and then baking out the heighmap to create simple geometry to work with.
Did a little exploration. I was demoing World Machine to my class and thought why not do something with it again. I wanted to test using VDB volumes in Redshift so why not combine the two. I’ll do another post detailing using VDB volumes. This is by far not finished but a fun exploration.
Simple tutorial using Arnold in Maya with displacment and then converting that heightfield to geometry.
Continue reading “Arnold displacement and converting it to geometry”
A former student of mine, Emma Wittwer, shared with me a great link of awesome Photoshop tutorials by PiXimperfect on YouTube. He has over a 1 million subscribers so he is definitely doing something right. Continue reading “Photoshop tutorials”
Spent a couple short bursts to mash this piece together.
I used Megascans rocks and an element from Kitbash 3d’s Egypt set.
Here’s what I came up with.
Here’s a wireframe of the geometry
Today’s Presidents Day, here is another study using Kitbash 3d’s “Victorian” set. Did layout in Maya, added some SpeedTree trees to scene. Used Redshift to get a base render, then painting in Photoshop. Maybe 2 hours of photoshop work to enhance the render.