This is the latest piece I was working on this week, “The Last Stand”.
I was going for a War of the Worlds feel.
I used Kitbash3d’s free Warzone kit and Vehicles: Tanks kit.
Here is the pure render with Redshift. I used Redshift’s fog to start building depth.
Here’s a timelapse of me working on the piece.
My Fall semester CGMA Matte Painting class starts in 3 weeks! You still have time to enroll.
Check out CGMA:
I’ve finally gotten to setting up an ArtStation store and Gumroad accounts. I have been meaning to try this for quite sometime.
I will continue posting content on my blog here but for more in depth tutorials and deep dives into various programs I’ll be organizing them on my ArtStation store and Gumroad. Hopefully you all will find things of interest. Continue reading “Art Station store and Gumroad”
We just finished my Summer semester CGMA Matte Painting course. Here are some of the students amazing works below.
If you want to register yourself for the next semester Matte Painting class, follow the link: https://www.cgmasteracademy.com/courses/99-matte-painting.
I attended Lightbox Expo this weekend at the Pasadena Convention center. Simply stated it was a mind blowingly awesome event!!
What a gathering of immensely talented artists in one roof. The organization of the expo was amazing for being it’s maiden year. Big tip of the hat to Bobby Chiu, the team at Schoolism, and Emerald City Comic Con founder Jim Demonakos. Demo/talks were great, well organized. Great tech support was overwhelmingly present. It was hard to choose which talk/demo because there were so many extraordinary presenters at the same time.
It was such an inspirational event!! I’m looking forward to next years already!
Let’s take a speedtree pine tree and export it to Maya. We will also change it’s shader to a Redshift material and make a low resolution version and variant versions as well.
I’ve heard of Cryptomattes a lot lately. My friend, Paul Rivera, first mentioned it to me for Clarisse and loving the ease of use. Then literally the next day in a tutorial I heard about them. And then a co-worker mentioned them about if we’d looked into them at my work.
So I decided to dig into it a little. Cryptomatte is a tool created by Psyop studio as a way to automatically generate ID mattes using information available at render time. It works with motion blur, transparency, and depth of field. It was presented at Siggraph 2015. This tool has already been picked up by multiple studios and various packages. The nice thing is Psyop has kept this an open source tool. Here is a good intro to them: PSYOP releases Cryptomatte
So far, Clarisse, V-ray, Katana, Maya, Houdini, Blender, Renderman, Redshift, Arnold, Nuke, Fusion, and After Effects can use it.
You can download it on GitHub
It’s super easy to install in Nuke. Takes only a few seconds to setup.
Here’s a Redshift tutorial that was useful: Tutorial #15
A cool update to Cryptomatte looks like their’s a new release of OpenEXR plugin for Photoshop: EXR-IO 2
I’ll be digging into it more over the coming months.
Comic-con turns 50. It was an amazing weekend filled with great talks, amazing artists, and tons of people dressed up as their favorite characters. Here’s some highlights of this years Con for us and some swag we got along the way.
I was recently introduced to Carol Dweck and her research on mindset. Dweck, a professor of psychology at Stanford proposes that everyone has either a fixed mindset or a growth mindset. A fixed mindset is one in which you view your talents and abilities as like it sounds, fixed. In other words, your intelligence and talents are fixed. A growth mindset, on the other hand, is one in which you see your talents and abilities are fluid. You can build your abilities up by doing the work and putting in the time.
Here are a couple videos that explain it in more detail:
I am currently reading her book, “Mindset: A new Psychology of Success“. It’s pretty interesting so far.
Some other interesting reads:
“The Talent Code” by Daniel Coyle
“Peak: Secrets from the New Science of Expertise” by Anders Ericsson and Robert Pool
This was a fun little concept solely to start messing with Marvelous Designer. Granted it’s a very simple use of Marvelous. I was thinking of Raiders of the Lost Ark Pangrazio shot, a little of Hal from 2001, and Timeless show.
I used Maya, Marvelous Designer, Arnold Renderer, and Photoshop. Here’s a quick breakdown of my process.