Happy MLK Day everyone.
In the new year, I noticed my Laptop’s hard drive was getting pretty close to full. I looked into getting another hard drive to help the battle, then I worked on another project went to say my files and BAM…I couldn’t save the file I had maxed out my old drive space. So I’ve spent the last couple days organizing my files, moving things around, and such.
Crisis averted for now. I have to spend some time looking into a better scenario than just buying another external hard drive to back up data. I’ve got multiple multiple backup drives now. So I’ll start digging into this now, but if anyone has any good solutions they’ve done I’m all ears.
Well, another holiday extravaganza has come and went. 2018 is now a distant memory as we embrace 2019!!
So now I have to ask what are your New Year’s resolutions? What should we all begin the year focusing on?
What did we accomplish in 2018. For me, I am very happy and thankful for much of this past year. Remember to look back at your 2018 goals/resolutions and see how close you came to reaching them. Celebrate your successes and strategize where you fell short so that this year you may achieve. There are goals I missed and others I succeeded at. Make sure you are specific in your resolutions. The more detail makes them more concrete.
Enjoy this New Year!! This is the last year of the “teens”. Make the most out of it.
Mel Script for converting Maya Shaders to Redshift Shaders. I’m using Kitbash3d’s Victorian set to convert the shaders.
My Fall Semester Matte Painting class has finished up at CGMA. Here are some select pieces from some of the students.
Continue reading “CGMA Matte Painting Fall 2018 Students”
Simple video on exporting out your heightmap from World Creator and bringing it into Maya using Redshift. The height is sometimes tricky to match from the one package to the other.
I’ve talked about SLib browser as means in maya to have an organized asset library. Another great feature is ability to import HDR images with sky domes based on your renderer of choice.
There is a growing arena of places where you can download excellent assets to add to your 3d Library. There’s the usual places like Megascans or Textures.com. Kitbash3d has been adding to their ever impressive city/building library. Another place I recently found is Terrain Domain that is for landscape assets. Continue reading “Stock 3d Assets – Terrain Domain”
Just a simple post today.
World Creator exploration that I brought into Maya, and rendered with Arnold.
It looks like I had some issue with one of my maps when I compared it back to my World Creator file.
Using World Creator with Height fields, specifically using terrain.party maps.
Continue reading “World Creator pt2”
From last week’s terrain creation software, here’s a look into World Creator.
It’s a very easy to navigate and great visualization as your work instead of standard input nodes and render them like in World Machine. This feels more like 3d Photoshop.
Stacking filters on layers to then create your geometry.