From last week’s terrain creation software, here’s a look into World Creator.
It’s a very easy to navigate and great visualization as your work instead of standard input nodes and render them like in World Machine. This feels more like 3d Photoshop.
Stacking filters on layers to then create your geometry.
There are a bunch of cool software for terrain generation and they keep getting better. I’ll be focusing on software that is mostly using height maps and procedurals. Continue reading “Terrain Creation Software”
Well, how the time has flew. We are back in Oct…I mean Inktober. Continue reading “Inktober….it’s back!”
Another semester comes to a close at CGMA. I had a wonderful group of student artists. Here are some selected works from them.
Continue reading “Summer Semester Students Work”
Been messing around with Substance Designer. Nothing really to report, just that’s it’s pretty cool and easy to use. Here’s an image of the interface.
Substance Designer is a Material Authoring program. It’s very VERY quickly become the standard in PBR Material authoring. It’s node based and procedural in nature with robust features. Continue reading “Substance Designer”
I’ve mentioned Slib Browser before, but I wanted to go thru updating assets to the library.
Here I am taking the Kitbash 3d Victorian set with textures and adding it to my library. Continue reading “Slib Browser Library assets”
A quick way to pre-visualize terrains: terrain.party
It’s a great website that allows you to download height fields of anywhere in the world. I brought these into Maya on a simple plane and added a texture deformer to visualize the terrain. You can then manipulate these to make your own customizable worlds or download higher resolution DEM height maps.
New Fall semester coming up, check it out and spread the word.
Disney Animation Studios is now accepting Set Extension trainee applications
The Apprentice Program is based in our Burbank, California and begins October 2018. The first three months of the Apprentice Program starts out as a Disney Animation Trainee. The deadline for applications is August 26, 2018 11:59 PM PST. Continue reading “Set Extension Trainee Applications”
I’ve been working on this Victorian Environment. Once I’ve gotten my layout of the city, I wanted to work on the park area. For this I’m using Mash again to scatter my trees. Continue reading “Victorian environment with MASH”