Well CTN is right around the corner starting up 11/21 and running til 11/24.
I am honored to be part of two lectures for Walt Disney Animation Studios this year.
The first is “The Art of CG Textures, Materials, and Matte Painting” as part of Disney Animation Career Camp. It will be on Friday, Nov 22nd at 6:30 til 8pm in the Career Theater. The panel consists Jack Fulmer, Head of Environments; Benny Huang, Look Supervisor; Michelle Robinson, Character Look Supervisor; and myself, Set Extension Supervisor.
We will be taking you through how we create believable worlds and amazing characters.
The second lecture is “The Art of Matte Painting and Set Extension”. It will be on Saturday, November 23rd at 10am til 11am in Theater 2. Joining me is Suki Lee, Head of Environments, Shorts.
Together we will delve into the world of matte painting at Disney Animation.
Part of this outreach is connected to my last post where we are currently accepting resumes for our Disney Trainee program for Set Extension. Please apply here.
Hope to see you all at CTN!!
The Apprentice program at Walt Disney Animation Studios is an amazing experience and is available for recent college graduates of art and animation, fine art and design, computer graphics, engineering, production, and general film studies undergraduate or graduate programs (within three years of graduation date) for a 3, 6 or 12 month paid position at Walt Disney Animation Studios.
Anyone interested and meets the requirements should apply here:
The Apprentice program has had been an immersive and wonderful experience for past Trainees. So if you or if you know anyone that would like to apply please forward this on.
Here’s a sample breakdown of some of our past work from Zootopia.
For a little more enticement and look at some of our current work, here is our latest trailer from Frozen2 coming out in two weeks
I attended Lightbox Expo this weekend at the Pasadena Convention center. Simply stated it was a mind blowingly awesome event!!
What a gathering of immensely talented artists in one roof. The organization of the expo was amazing for being it’s maiden year. Big tip of the hat to Bobby Chiu, the team at Schoolism, and Emerald City Comic Con founder Jim Demonakos. Demo/talks were great, well organized. Great tech support was overwhelmingly present. It was hard to choose which talk/demo because there were so many extraordinary presenters at the same time.
It was such an inspirational event!! I’m looking forward to next years already!
I’ve heard of Cryptomattes a lot lately. My friend, Paul Rivera, first mentioned it to me for Clarisse and loving the ease of use. Then literally the next day in a tutorial I heard about them. And then a co-worker mentioned them about if we’d looked into them at my work.
So I decided to dig into it a little. Cryptomatte is a tool created by Psyop studio as a way to automatically generate ID mattes using information available at render time. It works with motion blur, transparency, and depth of field. It was presented at Siggraph 2015. This tool has already been picked up by multiple studios and various packages. The nice thing is Psyop has kept this an open source tool. Here is a good intro to them: PSYOP releases Cryptomatte
So far, Clarisse, V-ray, Katana, Maya, Houdini, Blender, Renderman, Redshift, Arnold, Nuke, Fusion, and After Effects can use it.
You can download it on GitHub
It’s super easy to install in Nuke. Takes only a few seconds to setup.
Here’s a Redshift tutorial that was useful: Tutorial #15
A cool update to Cryptomatte looks like their’s a new release of OpenEXR plugin for Photoshop: EXR-IO 2
I’ll be digging into it more over the coming months.
Comic-con turns 50. It was an amazing weekend filled with great talks, amazing artists, and tons of people dressed up as their favorite characters. Here’s some highlights of this years Con for us and some swag we got along the way.
Happy MLK Day everyone.
In the new year, I noticed my Laptop’s hard drive was getting pretty close to full. I looked into getting another hard drive to help the battle, then I worked on another project went to say my files and BAM…I couldn’t save the file I had maxed out my old drive space. So I’ve spent the last couple days organizing my files, moving things around, and such.
Crisis averted for now. I have to spend some time looking into a better scenario than just buying another external hard drive to back up data. I’ve got multiple multiple backup drives now. So I’ll start digging into this now, but if anyone has any good solutions they’ve done I’m all ears.
Well, another holiday extravaganza has come and went. 2018 is now a distant memory as we embrace 2019!!
So now I have to ask what are your New Year’s resolutions? What should we all begin the year focusing on?
What did we accomplish in 2018. For me, I am very happy and thankful for much of this past year. Remember to look back at your 2018 goals/resolutions and see how close you came to reaching them. Celebrate your successes and strategize where you fell short so that this year you may achieve. There are goals I missed and others I succeeded at. Make sure you are specific in your resolutions. The more detail makes them more concrete.
Enjoy this New Year!! This is the last year of the “teens”. Make the most out of it.
Just a simple post today.
World Creator exploration that I brought into Maya, and rendered with Arnold.
It looks like I had some issue with one of my maps when I compared it back to my World Creator file.
There are a bunch of cool software for terrain generation and they keep getting better. I’ll be focusing on software that is mostly using height maps and procedurals. Continue reading “Terrain Creation Software”
Well, how the time has flew. We are back in Oct…I mean Inktober. Continue reading “Inktober….it’s back!”