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Month: September 2018

Summer Semester Students Work

September 24, 2018

Another semester comes to a close at CGMA. I had a wonderful group of student artists. Here are some selected works from them.

cgma1_aleksey Continue reading “Summer Semester Students Work”

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Substance Designer

September 17, 2018

Been messing around with Substance Designer. Nothing really to report, just that’s it’s pretty cool and easy to use. Here’s an image of the interface.

SDSummerInterface

Substance Designer is a Material Authoring program. It’s very VERY quickly become the standard in PBR Material authoring. It’s node based and procedural in nature with robust features. Continue reading “Substance Designer”

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Slib Browser Library assets

September 9, 2018

I’ve mentioned Slib Browser before, but I wanted to go thru updating assets to the library.

victorianRender1

Here I am taking the Kitbash 3d Victorian set with textures and adding it to my library. Continue reading “Slib Browser Library assets”

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Previsualize terrains with height fields

September 3, 2018

A quick way to pre-visualize terrains: terrain.party

It’s a great website that allows you to download height fields of anywhere in the world. I brought these into Maya on a simple plane and added a texture deformer to visualize the terrain. You can then manipulate these to make your own customizable worlds or download higher resolution DEM height maps.

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