Part 2 on MASH. Last week I did a general overview on MASH. I’ll go over more of the networks. Today I’ll delve into the Placer node.
MASH is a procedural effects built into Maya around 2016. It was originally created as a versatile motion design animations with procedural node networks. People began using it for much more. It’s development within Autodesk shows it as well. Now, it is equally used as a very capable scatterer.
Redshift proxies are pretty similar to Mental Ray proxies. Proxies are great when you are using a ton of objects in your scene (like a forest). If they were all live this amount of geometry would start to choke your view port. If they are proxies the object and it’s material is cached out, and … More Redshift proxies