What I wanted to go over today is rendering with Arnold in Maya. I’ve had people ask me about it since it’s replaced Mental Ray as the standard renderer a while back.
In Redshift and Maya to create a double-sided material shader, for a translucent leaf with the Redshift Rayswitch and Sprite nodes. The Rayswitch node always us to made a double sided shader, and the Sprite node always us to cutout our object correctly. I used a generic SpeedTree Broadleaf tree for this test.
Part 2 on MASH. Last week I did a general overview on MASH. I’ll go over more of the networks. Today I’ll delve into the Placer node.