Did a little exploration. I was demoing World Machine to my class and thought why not do something with it again. I wanted to test using VDB volumes in Redshift so why not combine the two. I’ll do another post detailing using VDB volumes. This is by far not finished but a fun exploration.
Simple tutorial using Arnold in Maya with displacment and then converting that heightfield to geometry.
A former student of mine, Emma Wittwer, shared with me a great link of awesome Photoshop tutorials by PiXimperfect on YouTube. He has over a 1 million subscribers so he is definitely doing something right.