In Redshift and Maya to create a double-sided material shader, for a translucent leaf with the Redshift Rayswitch and Sprite nodes. The Rayswitch node always us to made a double sided shader, and the Sprite node always us to cutout our object correctly.
I used a generic SpeedTree Broadleaf tree for this test.
Continue reading “Redshift Leaves using Rayswitch and Sprite nodes”
Part 2 on MASH.
Last week I did a general overview on MASH. I’ll go over more of the networks.
Today I’ll delve into the Placer node. Continue reading “MASH – pt2: Placer node”
MASH is a procedural effects built into Maya around 2016. It was originally created as a versatile motion design animations with procedural node networks. People began using it for much more. It’s development within Autodesk shows it as well. Now, it is equally used as a very capable scatterer. Continue reading “MASH”