Introduction to Vue
Since I did an introduction to World Machine last week, I figured might as well do an introduction to Vue.
Since I did an introduction to World Machine last week, I figured might as well do an introduction to Vue.
Recently I was going over Vue and World Machine in the class that I teach for Matte Painting. I figured it would be nice to see a little on using Vue and World Machine together.
DEM files are great for creating a basis in reality for environments. There is a little big of a work flow to use them but it is totally worth it. First, go to website to download the dem data. I use National Maps. They revamped the website so it took me a little bit to get used to the new gui. At first glance there is a ton of different ways to get data. Easiest way is click “Maps” in center image.
This takes you to the download area. You get a map for all of the US (National map is only USA, there are other sites to use for rest of the world). Pick an area you’d like to explore. I’ve used Google Earth to do my location scouting and then come to National Maps after. Continue reading “Satellite Imagery DEM Files”
Vue Objects or VOB objects are used in the Ecopaint system in Vue.
What is great you can convert a regular object (.obj) into a VOB Object (.vob) to be used in the ecosystem. The only thing you need to do is prepare you object with the appropriate shader first before importing it into Vue.
In Maya, prepare a shader that’s simplier for export. I’ve used a Lambert with only a color map and bump map applied to the object.
Here I’ve taken some of my castle objects ap Continue reading “Vue: VOB objects”
Load a simple grey shaded material. This is how the mesa with castle imported looks.
We want to have eco-paint grass over this mesa in specifics areas (the flat level areas where grass would grow easily.
To easily figure this out. We’ll load a new map Continue reading “Vue: Ecosystems with Masks”
So I wanted to try doing a volcano this time in World Machine and Vue. Just to mess with some shaders and different build parameters in both softwares.
Here is how the build progressed.
Now to add some depth to my scene.
You need to edit the terrain’s material, so under object properties, double click the texture.
Change it from Simple to Mixed Material, and the mapping to Object – Parametric. Map a simple color to each material to make it easy to see. The blue will be our flow maps and beige will be terrain. Edit the Distribution of Continue reading “World Machine and Vue, Part 2”