This is the latest piece I was working on this week, “The Last Stand”.
I was going for a War of the Worlds feel.
I used Kitbash3d’s free Warzone kit and Vehicles: Tanks kit.
Here is the pure render with Redshift. I used Redshift’s fog to start building depth.
Here’s a timelapse of me working on the piece.
Let’s take a speedtree pine tree and export it to Maya. We will also change it’s shader to a Redshift material and make a low resolution version and variant versions as well.
This was a fun little concept solely to start messing with Marvelous Designer. Granted it’s a very simple use of Marvelous. I was thinking of Raiders of the Lost Ark Pangrazio shot, a little of Hal from 2001, and Timeless show.
I used Maya, Marvelous Designer, Arnold Renderer, and Photoshop. Here’s a quick breakdown of my process.
Here’s a very basic introduction to Marvelous Designer. I’m going to be tinkering with it more so you’ll see more on this great program.
We’ve discussed Terrain.party before, but I wanted to show it here for scouting and then baking out the heighmap to create simple geometry to work with.
Did a little exploration. I was demoing World Machine to my class and thought why not do something with it again. I wanted to test using VDB volumes in Redshift so why not combine the two. I’ll do another post detailing using VDB volumes. This is by far not finished but a fun exploration.
Simple tutorial using Arnold in Maya with displacment and then converting that heightfield to geometry.
Continue reading “Arnold displacement and converting it to geometry”
Spent a couple short bursts to mash this piece together.
I used Megascans rocks and an element from Kitbash 3d’s Egypt set.
Here’s what I came up with.
Here’s a wireframe of the geometry
Today’s Presidents Day, here is another study using Kitbash 3d’s “Victorian” set. Did layout in Maya, added some SpeedTree trees to scene. Used Redshift to get a base render, then painting in Photoshop. Maybe 2 hours of photoshop work to enhance the render.
I took the Kitbash Victorian set. Did a quick Redshift render with atmosphere and some lights. About 1-2 hours in Photoshop. Not perfect, but fun.
This is the render out of Maya in Redshift