Simple video on exporting out your heightmap from World Creator and bringing it into Maya using Redshift. The height is sometimes tricky to match from the one package to the other.
I’ve talked about SLib browser as means in maya to have an organized asset library. Another great feature is ability to import HDR images with sky domes based on your renderer of choice.
There is a growing arena of places where you can download excellent assets to add to your 3d Library. There’s the usual places like Megascans or Textures.com. Kitbash3d has been adding to their ever impressive city/building library. Another place I recently found is Terrain Domain that is for landscape assets. Continue reading “Stock 3d Assets – Terrain Domain”
Just a simple post today.
World Creator exploration that I brought into Maya, and rendered with Arnold.
It looks like I had some issue with one of my maps when I compared it back to my World Creator file.
Using World Creator with Height fields, specifically using terrain.party maps.
From last week’s terrain creation software, here’s a look into World Creator.
It’s a very easy to navigate and great visualization as your work instead of standard input nodes and render them like in World Machine. This feels more like 3d Photoshop.
Stacking filters on layers to then create your geometry.
There are a bunch of cool software for terrain generation and they keep getting better. I’ll be focusing on software that is mostly using height maps and procedurals. Continue reading “Terrain Creation Software”
Been messing around with Substance Designer. Nothing really to report, just that’s it’s pretty cool and easy to use. Here’s an image of the interface.
Substance Designer is a Material Authoring program. It’s very VERY quickly become the standard in PBR Material authoring. It’s node based and procedural in nature with robust features. Continue reading “Substance Designer”
A quick way to pre-visualize terrains: terrain.party
It’s a great website that allows you to download height fields of anywhere in the world. I brought these into Maya on a simple plane and added a texture deformer to visualize the terrain. You can then manipulate these to make your own customizable worlds or download higher resolution DEM height maps.