And the Oscar goes to……

Well, we just closed 2016 Oscars and a big tip of the hat to:
Ex Machina for best VFX and Inside Out for best Animated Movie.

These two were both excellent films, and the competition in those categories was fierce.

I was on LinkedIn earlier this week and saw someone post an amazing compilation of the history of best VFX winners.

Here’s the link:

This was such a joy to watch and see the evolution of groundbreaking special/visual effects. It’s so awe inspiring to see the development through the ages. What once was near impossible to do one year then becomes a standard hollywood effect soon afterwards. The best of all is when the effects are applied to further the story of the movie, and so many of these do just that.

Congratulations to all the winners past, present, and future!

World Machine and Vue, Part 2

Now to add some depth to my scene.

You need to edit the terrain’s material, so under object properties, double click the texture.

1_edit_texture

Change it from Simple to Mixed Material, and the mapping to Object – Parametric. Map a simple color to each material to make it easy to see. The blue will be our flow maps and beige will be terrain. Edit the Distribution of Continue reading “World Machine and Vue, Part 2”

World Machine and Vue, Part 1

Well, after about 2 weeks of not knowing what happened to my Cintiq, it just started working again. Just simple unplug, let it sit, and re-plug it.

So, since teaching a Vue class again, I’ve been wanting to mess around with it and World Machine some. Here’s what I’ve got so far.

Here’s the filters I’m running in World Machine to generate a terrain.

1_world_machine_filters

Each of these node does a separate operation where I end up with an environment to my liking.

2_perlin_noise

Perlin noise combines with the bottom node, Voronoi.

3_voronoi

Which later on through many more nodes gets eroded into this.

4_eroded

Which then gets eroded but using Thermal erosion, then Coastal erosion.

5_thermal_n_coastal_eroded

This gets outputted as a height field, deposition map, and flow map which I’ll use in Vue.

5b_wm_height_dep_flow_maps

In Vue, open a Standard Terrain and clear out it’s parameters.

6_vue_standard_terrain

Import the height map as an image file.

7_vue_imported_height_map_terrain

Which now looks like this in Vue.

8_vue_terrain_preview

I will work on this terrain in Vue adding materials, better lighting, and details using the flow and deposition maps as masks.
Stay tuned for next weeks update.