World Machine – Multiple Extents

Here’s a simple build in World Machine.

1_single_build

If you go to the “Render Extents and Project Setup” tab. This build is setup using the default Main Extents setup. I’ve kept the resolution low for demo.

2_regular_extent_setup_default

But the cool thing is you create multiple Extents for the same project file. Click “New Extent” and you’ve got another build you can do.

3_new_extent

You just go into Layout view with new extent selected in the drop down on the left.

4_layout_view_new_extent

In Layout view, Select the “box” icon. You can move around this extent anywhere in the layout.

5_move_2nd_extent

Now go back to your Device Workspace and do a new build render with this new Extent 2. Export out Extent2 geometry.

7_build_and_export

And you can keep building/creating multiple new extents. These can be different size and resolution settings. This is great if you want a hero area built at a much denser resolution, but want the back area to be large swatch at a low resolution.

6_more_extents

Import geometry in your 3d package of choice and have fun. I have a small seam in mine because I did a quick drop and create. You can have the extents overlap each other as well.

maya_import_geo

Just a quick little tip today.

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