DEM files are great for creating a basis in reality for environments. There is a little big of a work flow to use them but it is totally worth it. First, go to website to download the dem data. I use National Maps. They revamped the website so it took me a little bit to get used to the new gui. At first glance there is a ton of different ways to get data. Easiest way is click “Maps” in center image.
This takes you to the download area. You get a map for all of the US (National map is only USA, there are other sites to use for rest of the world). Pick an area you’d like to explore. I’ve used Google Earth to do my location scouting and then come to National Maps after. Click the bottom icon in the red box I’ve indicated. This will put a “pin” on the map, or you can use the “box” icon and drag anywhere you’d like. Larger areas will utilize multiple maps. The “trash can” deletes your selection.
Click “Customs Views” on top bar. Here you select the type of data you want. For DEMs we’ll need “Elevation”. You can do multiple selection just one at a time or do view all. Imagery will be satellite color photos to go with your height map info.
Select the type of “Elevation” data you want. The file are usually in arc-second format. Easy way to remember is 1 arc second is 30 meters per pixel, so 1/3 arc sec is 1 meter per pixel. Plenty big for what you need. The File format is “Arcgrid” because I use Global Mapper to convert the DEM data so Photoshop can read the files. Click “Find Products”.
You can add as many files as you need. Either use the shopping cart method and do 1 massive download session, or singularly. I like to see my region before downloading. Click “Footprint” to get a box on the map, “Thumbnail” to see a grey image of what you are downloading on the map, and “Zoom to Info/Metadata” to zoom into the area.
It’s much easier to see what you are going to get and where it is on the map.
Download away if you are happy with it.
On to Global Mapper. Click “Open Your Own Data Files”
Go to your National maps downloaded file. Go inside folders and find largest file in there. That’s generally the DEM data. Click “use all file formats” if the file folder looks empty.
Global Mapper processes the info and here you go.
Now just export out your image as needed so Photoshop can read the file.
File – Export – Export Elevation Grid Format.
You’ll get Export Options. Choose “Elevation 32 bit” on first tab.
On the 3rd tab, you can choose “Draw a Box” and a pop up will appear to draw an area you’d like to export. This is good if your area is quite large. Click “ok” when done.
Now open your file in Photoshop. Hmmmmm….just white document.
You’ll need to convert to a 16 bit file. Image – Modify – 16 bit. You do this after in order to get highest fidelity file first then down sample. Keep Custom on and drag Edge Glow parameters to closest to zero.
You can do whatever you want at this point. You’ve effectively saved a Displacement map of your satellite imagery. You can use Maya, World Machine, Vue, or whatever. I’m going to World Machine, then to Vue.
Open a “File Input” in World Machine, and path to your Photoshop converted file.
Run whatever operations on it. I did just a simple “Erosion” on it.
Add a file export and geo export. This covers my basis for whatever package I go next.
Open vue, pick an atmosphere, and add a terrain node.
Double click the terrain. Delete the terrain history by clicking the top left icon.
It’s now just a plane. Click the “Import image” icon.
Click import again to get your file.
Click the Folder icon. Navigate to your folder.
Boom, you now have your DEM data in Vue. Click ok. Make sure your resolution on top middle is high enough. I’m at 2048×2048.
Orbit around, find a good angle. Render.
This needs work in Vue but you get the idea. You can utilize any terrain in 3d! You can also follow these steps again for the satellite color information for your maps as well.