World Creator pt2

Using World Creator with Height fields, specifically using maps.

This is very straight forward and does a great job. The interactiveness and live feedback is great. I’m noticing as I use larger maps/resolution it does start to tax my cpu. There are ways to lessen it’s toll but you are basically like it render/update per operation. It’s more like rendering in World Machine.

This is basically my working thru this tutorial from the World Creator site:

This will go into more detail than my explanation. What I do like is this is an easy way to use Terrain.Party to get any height field you want quickly, then run an operation on it so you can instantly up the resolution on it. Just save this file as a template to batch convert each height map.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s