Well CTN is right around the corner starting up 11/21 and running til 11/24.
I am honored to be part of two lectures for Walt Disney Animation Studios this year.
The first is “The Art of CG Textures, Materials, and Matte Painting” as part of Disney Animation Career Camp. It will be on Friday, Nov 22nd at 6:30 til 8pm in the Career Theater. The panel consists Jack Fulmer, Head of Environments; Benny Huang, Look Supervisor; Michelle Robinson, Character Look Supervisor; and myself, Set Extension Supervisor.
We will be taking you through how we create believable worlds and amazing characters.
The second lecture is “The Art of Matte Painting and Set Extension”. It will be on Saturday, November 23rd at 10am til 11am in Theater 2. Joining me is Suki Lee, Head of Environments, Shorts.
Together we will delve into the world of matte painting at Disney Animation.
Part of this outreach is connected to my last post where we are currently accepting resumes for our Disney Trainee program for Set Extension. Please apply here.
Hope to see you all at CTN!!
The Apprentice program at Walt Disney Animation Studios is an amazing experience and is available for recent college graduates of art and animation, fine art and design, computer graphics, engineering, production, and general film studies undergraduate or graduate programs (within three years of graduation date) for a 3, 6 or 12 month paid position at Walt Disney Animation Studios.
Anyone interested and meets the requirements should apply here:
The Apprentice program has had been an immersive and wonderful experience for past Trainees. So if you or if you know anyone that would like to apply please forward this on.
Here’s a sample breakdown of some of our past work from Zootopia.
For a little more enticement and look at some of our current work, here is our latest trailer from Frozen2 coming out in two weeks
Inktober is back and I’ve been trying to stay on top of creating one each day. I feel like I’m starting to get a rhythm back again drawing traditionally. Just wish I could spend more time on them. Here’s a few that I’ve liked. Continue reading “Inktober 2019”
This is the latest piece I was working on this week, “The Last Stand”.
I was going for a War of the Worlds feel.
I used Kitbash3d’s free Warzone kit and Vehicles: Tanks kit.
Here is the pure render with Redshift. I used Redshift’s fog to start building depth.
Here’s a timelapse of me working on the piece.
My Fall semester CGMA Matte Painting class starts in 3 weeks! You still have time to enroll.
Check out CGMA:
I’ve finally gotten to setting up an ArtStation store and Gumroad accounts. I have been meaning to try this for quite sometime.
I will continue posting content on my blog here but for more in depth tutorials and deep dives into various programs I’ll be organizing them on my ArtStation store and Gumroad. Hopefully you all will find things of interest. Continue reading “Art Station store and Gumroad”
We just finished my Summer semester CGMA Matte Painting course. Here are some of the students amazing works below.
If you want to register yourself for the next semester Matte Painting class, follow the link: https://www.cgmasteracademy.com/courses/99-matte-painting.
I attended Lightbox Expo this weekend at the Pasadena Convention center. Simply stated it was a mind blowingly awesome event!!
What a gathering of immensely talented artists in one roof. The organization of the expo was amazing for being it’s maiden year. Big tip of the hat to Bobby Chiu, the team at Schoolism, and Emerald City Comic Con founder Jim Demonakos. Demo/talks were great, well organized. Great tech support was overwhelmingly present. It was hard to choose which talk/demo because there were so many extraordinary presenters at the same time.
It was such an inspirational event!! I’m looking forward to next years already!
Let’s take a speedtree pine tree and export it to Maya. We will also change it’s shader to a Redshift material and make a low resolution version and variant versions as well.
I’ve heard of Cryptomattes a lot lately. My friend, Paul Rivera, first mentioned it to me for Clarisse and loving the ease of use. Then literally the next day in a tutorial I heard about them. And then a co-worker mentioned them about if we’d looked into them at my work.
So I decided to dig into it a little. Cryptomatte is a tool created by Psyop studio as a way to automatically generate ID mattes using information available at render time. It works with motion blur, transparency, and depth of field. It was presented at Siggraph 2015. This tool has already been picked up by multiple studios and various packages. The nice thing is Psyop has kept this an open source tool. Here is a good intro to them: PSYOP releases Cryptomatte
So far, Clarisse, V-ray, Katana, Maya, Houdini, Blender, Renderman, Redshift, Arnold, Nuke, Fusion, and After Effects can use it.
You can download it on GitHub
It’s super easy to install in Nuke. Takes only a few seconds to setup.
Here’s a Redshift tutorial that was useful: Tutorial #15
A cool update to Cryptomatte looks like their’s a new release of OpenEXR plugin for Photoshop: EXR-IO 2
I’ll be digging into it more over the coming months.