I’ve heard of Cryptomattes a lot lately. My friend, Paul Rivera, first mentioned it to me for Clarisse and loving the ease of use. Then literally the next day in a tutorial I heard about them. And then a co-worker mentioned them about if we’d looked into them at my work.
So I decided to dig into it a little. Cryptomatte is a tool created by Psyop studio as a way to automatically generate ID mattes using information available at render time. It works with motion blur, transparency, and depth of field. It was presented at Siggraph 2015. This tool has already been picked up by multiple studios and various packages. The nice thing is Psyop has kept this an open source tool. Here is a good intro to them: PSYOP releases Cryptomatte
So far, Clarisse, V-ray, Katana, Maya, Houdini, Blender, Renderman, Redshift, Arnold, Nuke, Fusion, and After Effects can use it.
You can download it on GitHub
It’s super easy to install in Nuke. Takes only a few seconds to setup.
Here’s a Redshift tutorial that was useful: Tutorial #15
A cool update to Cryptomatte looks like their’s a new release of OpenEXR plugin for Photoshop: EXR-IO 2
I’ll be digging into it more over the coming months.
Comic-con turns 50. It was an amazing weekend filled with great talks, amazing artists, and tons of people dressed up as their favorite characters. Here’s some highlights of this years Con for us and some swag we got along the way.
I was recently introduced to Carol Dweck and her research on mindset. Dweck, a professor of psychology at Stanford proposes that everyone has either a fixed mindset or a growth mindset. A fixed mindset is one in which you view your talents and abilities as like it sounds, fixed. In other words, your intelligence and talents are fixed. A growth mindset, on the other hand, is one in which you see your talents and abilities are fluid. You can build your abilities up by doing the work and putting in the time.
Here are a couple videos that explain it in more detail:
I am currently reading her book, “Mindset: A new Psychology of Success“. It’s pretty interesting so far.
Some other interesting reads:
“The Talent Code” by Daniel Coyle
“Peak: Secrets from the New Science of Expertise” by Anders Ericsson and Robert Pool
This was a fun little concept solely to start messing with Marvelous Designer. Granted it’s a very simple use of Marvelous. I was thinking of Raiders of the Lost Ark Pangrazio shot, a little of Hal from 2001, and Timeless show.
I used Maya, Marvelous Designer, Arnold Renderer, and Photoshop. Here’s a quick breakdown of my process.
I just finished up my Spring Semester Matte Painting class, and realized I didn’t post my Winter Semester Matte Painting class. My apologies to everyone from our Winter Semester. Here are selected works from both classes.
Click to find out more on my Matte Painting course
The Summer semester starts July 19th!
Check out CGMA:
Here’s a very basic introduction to Marvelous Designer. I’m going to be tinkering with it more so you’ll see more on this great program.
Many of you may already know this, but for those few like me here we go – drag and drop into Maya’s interface. Simple. Easy.
Simple little trick in Photoshop to view your values as greyscale using proof setup instead a hue/saturation technique I’ve been using for years.
We’ve discussed Terrain.party before, but I wanted to show it here for scouting and then baking out the heighmap to create simple geometry to work with.
Did a little exploration. I was demoing World Machine to my class and thought why not do something with it again. I wanted to test using VDB volumes in Redshift so why not combine the two. I’ll do another post detailing using VDB volumes. This is by far not finished but a fun exploration.