Another semester comes to a close at CGMA. I had a wonderful group of student artists. Here are some selected works from them.
Been messing around with Substance Designer. Nothing really to report, just that’s it’s pretty cool and easy to use. Here’s an image of the interface.
Substance Designer is a Material Authoring program. It’s very VERY quickly become the standard in PBR Material authoring. It’s node based and procedural in nature with robust features. Continue reading “Substance Designer”
A quick way to pre-visualize terrains: terrain.party
It’s a great website that allows you to download height fields of anywhere in the world. I brought these into Maya on a simple plane and added a texture deformer to visualize the terrain. You can then manipulate these to make your own customizable worlds or download higher resolution DEM height maps.
Disney Animation Studios is now accepting Set Extension trainee applications
The Apprentice Program is based in our Burbank, California and begins October 2018. The first three months of the Apprentice Program starts out as a Disney Animation Trainee. The deadline for applications is August 26, 2018 11:59 PM PST. Continue reading “Set Extension Trainee Applications”
I’ve been working on this Victorian Environment. Once I’ve gotten my layout of the city, I wanted to work on the park area. For this I’m using Mash again to scatter my trees. Continue reading “Victorian environment with MASH”
Just started digging back into Mash again. Here’s a little tutorial I put together starting where I left off last time. Simple scattering of an object but then getting into high population levels and finding ways to help with that. Using Redshift again as my renderer.
You may have noticed I haven’t posted in several weeks. Well, we are finally able to move into our little home that had a fire over a year ago. So, we’ve been packing, moving, cleaning, etc. Continue reading “Gap in posts”