World Creator texture test
Just a simple post today.
World Creator exploration that I brought into Maya, and rendered with Arnold.
It looks like I had some issue with one of my maps when I compared it back to my World Creator file.
Just a simple post today.
World Creator exploration that I brought into Maya, and rendered with Arnold.
It looks like I had some issue with one of my maps when I compared it back to my World Creator file.
Using World Creator with Height fields, specifically using terrain.party maps.
From last week’s terrain creation software, here’s a look into World Creator.
It’s a very easy to navigate and great visualization as your work instead of standard input nodes and render them like in World Machine. This feels more like 3d Photoshop.
Stacking filters on layers to then create your geometry.
There are a bunch of cool software for terrain generation and they keep getting better. I’ll be focusing on software that is mostly using height maps and procedurals. Continue reading “Terrain Creation Software”
Well, how the time has flew. We are back in Oct…I mean Inktober. Continue reading “Inktober….it’s back!”
Another semester comes to a close at CGMA. I had a wonderful group of student artists. Here are some selected works from them.
Been messing around with Substance Designer. Nothing really to report, just that’s it’s pretty cool and easy to use. Here’s an image of the interface.
Substance Designer is a Material Authoring program. It’s very VERY quickly become the standard in PBR Material authoring. It’s node based and procedural in nature with robust features. Continue reading “Substance Designer”
I’ve mentioned Slib Browser before, but I wanted to go thru updating assets to the library.
Here I am taking the Kitbash 3d Victorian set with textures and adding it to my library. Continue reading “Slib Browser Library assets”
A quick way to pre-visualize terrains: terrain.party
It’s a great website that allows you to download height fields of anywhere in the world. I brought these into Maya on a simple plane and added a texture deformer to visualize the terrain. You can then manipulate these to make your own customizable worlds or download higher resolution DEM height maps.