It’s been a little while since I’ve talked about Allegorithmic Substance Painter or Designer. Substance painter has taken over the game industry as the premiere package to texture assets. Now they are focusing on Live Action and Animation industries. Substance Painter is a PBR (Physically Based Rendering) based Texturing software.
There is a neat plugin called Substance Painter Live for Substance Painter, it’s available on Gumroad. It allows for a live update with Substance Painter and your 3d package. Here’s the link for how to setup the Substance Live plugin. I’ve got Maya using Redshift hookedup, so now when I update a texture in Substance I can see it instantly in Maya through Redshift.
I’ve made a very simple introduction to Substance Painter and used the Substance Live plugin.