Well, I have a version of Photoscan and now I’m going to do some testing.
This is my late at night attempt at it. Here are photos of this metal cast of a dog we have for a door stopper.
I brought these into Photoscan and aligned masked out the area I didn’t want calculated.
Now I run a photo alignment
This generates “cameras” for each photo I have. I didn’t shoot many and only got a small swatch of the object. You run “build Dense cloud”. Depending on number of photos and resolution you select this can take a little bit.
Once the point cloud is processed you then generate it into a mesh.
Here it’s great because it’s projecting the texture on the form as well. Here’s version with only geometry with a purple shader.
I exported out the geometry as .obj into Maya.
I need to generate uvs and export out the texture map still and setup a proper shader with test render. But for a night’s quick test not bad. I’ll be posting a proper and cleaned up example in the future weeks.