World Machine and Vue, Part 1

Well, after about 2 weeks of not knowing what happened to my Cintiq, it just started working again. Just simple unplug, let it sit, and re-plug it.

So, since teaching a Vue class again, I’ve been wanting to mess around with it and World Machine some. Here’s what I’ve got so far.

Here’s the filters I’m running in World Machine to generate a terrain.

1_world_machine_filters

Each of these node does a separate operation where I end up with an environment to my liking.

2_perlin_noise

Perlin noise combines with the bottom node, Voronoi.

3_voronoi

Which later on through many more nodes gets eroded into this.

4_eroded

Which then gets eroded but using Thermal erosion, then Coastal erosion.

5_thermal_n_coastal_eroded

This gets outputted as a height field, deposition map, and flow map which I’ll use in Vue.

5b_wm_height_dep_flow_maps

In Vue, open a Standard Terrain and clear out it’s parameters.

6_vue_standard_terrain

Import the height map as an image file.

7_vue_imported_height_map_terrain

Which now looks like this in Vue.

8_vue_terrain_preview

I will work on this terrain in Vue adding materials, better lighting, and details using the flow and deposition maps as masks.
Stay tuned for next weeks update.

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